That, and the series’ most irritating sidekick. The touch controls were cool, but what everyone remembers about Phantom Hourglass is being sent back to the same dungeon again and again every time you threatened to make some small amount of progress. Long considered the worst game in the Zelda series, it hasn’t improved with age. I maintain that hardly anyone has actually finished this needlessly opaque side-scrolling follow-up to 1986’s The Legend of Zelda, because: a) it’s incredibly hard to figure out what the game wants you to do and b) the final dungeon has TWO bosses, and if you can’t finish it then you’re turfed out to attempt the whole thing again. Its weird, camp send-up of Hyrule and three-player puzzles have slipped almost entirely from my mind in the years since I played it, and what I do remember mostly involved shouting impotently at the screen as some online playmate entirely failed to see the solution to a puzzle that was staring them in the face. The 3DS’s multiplayer Zelda game wasn’t so much bad (unless you tried to play it by yourself, laboriously switching between all three characters) as eminently forgettable.